When The Wheat Grows
A downloadable ancient festival
Developed by Better Half as part of Ludum Dare 52.
Jam theme: Harvest
You can play it over on https://ldjam.com/events/ludum-dare/52/when-the-wheat-grows
[Controls]
Spacebar to run the dialogues
Left mouse to interact
[Info]
Try to convince the citizens of a small town in Italy to join an ancient Festival in this point and click/visual novel style game.
IX Century, Italy.
The Church is steadily conquering all the known world, but in a small little town near Vicenza an ancient tradition still lasts. After the sowing comes the Festival, but every festival needs people… and you’re the person in charge to recruit them.
Convince the citizens of the small town to join your Festival in this point and click/visual novel style game, using the ancient power of words (and items). Gain their trust and then make your proposal, but keep in mind that each citizen is different. While some of them may be easy to persuade, others might not be.
And remember, all you have is three days.
Team
Matteo Ucci: Programming, Music
Katia Serafini: Art, Graphics
Emma Peruffo: Art, Graphics
Lorenzo De Tomasi: Brainstorming
Giacomo Connola: Narrative, Team annoyer
Tools
Engine: Unity
Ide: Visual Studio, Visual Studio Code
Art&Graphics: Photoshop, Illustrator, Piskel
Music&Effects: FMOD, Ableton Live 10
Writing: Draw.io
[KNOWN BUGS AND ISSUES]
Pressing Space to quit doesn’t work in the Credits scene so you’ll have to ALT+F4 out of the game, sorry!
Unfortunately we didn’t have enough time to implement a proper, satisfying ending. We hoped to have multiple endings based on how many people you’ve recruited, hopefully we’ll be able to take it to completion after the jam.
Also:
- Clicking around randomly on the background of some character screens will cause screens to change and this can break a lot of things and potentially cause softlocks.
- Some typos here and there, and dialogue font sometimes looking bad whenever there’s Capital letters.
- Item’s menu doesn’t really work. Also all Items’ descriptions are missing, which will make some things more confusing than they’re meant to be.
- Unfortunately some Items have been improperly placed on some screens.
- Missing SFX and audio cues
- Missing highlights for when you select or hover over an item or icon
Status | Prototype |
Author | DMC4EVERUCCI |
Genre | Interactive Fiction, Visual Novel |
Tags | 2D, Alternate History, Dystopian, Fantasy, Gore, Narrative, No AI, Point & Click, storygame |
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